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Visualizations ​

All 71 built-in visualizations and every control they have. Full-screen ones fill the picture; shapes & particles are drawn on black, made for layering over something else (try the Over blend). Controls marked quality trade detail for speed and are lowered automatically on slower devices. Every slider can be oscillated () or driven by the music (). See Layers and visualizations for how to use them.

Classics ​

Spectrum analysers, tunnels, plasma, lasers and more: the original set.

Spectrum Bars ​

shapes & particles

Classic log-frequency bars with glow, mirrored from the centre.

ControlRangeDefault
Bars8 – 12864
Gap0 – 0.80.25
Glow0 – 21
Mirror0 – 11
Height0.2 – 1.50.85

Radial Pulse ​

shapes & particles

A polar spectrum ring that breathes with the bass, with a waveform halo.

ControlRangeDefault
Radius0.1 – 0.50.28
Spin-2 – 20.3
Symmetry1 – 82
Waveform halo0 – 1.50.8

Plasma Flow ​

full-screen

Layered sine plasma whose speed follows energy and whose waves bloom on the bass.

ControlRangeDefault
Speed0 – 31
Scale0.3 – 31
Contrast0.5 – 31.2

Beat Tunnel ​

full-screen

An endless tunnel; rings travel on the beat and stripes follow the spectrum.

ControlRangeDefault
Speed0 – 31
Twist-3 – 30.8
Segments2 – 248

Oscilloscope ​

shapes & particles

A glowing waveform trace over a faint grid.

ControlRangeDefault
Amplitude0.2 – 21
Thickness0.5 – 62
Glow0 – 21
Grid0 – 10.6

Laser Haze ​

full-screen

A fan of laser beams cutting through haze. The fan sweeps and dips with the bar; a bank of thicker haze lights up where the beams pass through it.

ControlRangeDefault
Beams3 – 169
Spread0.2 – 31.4
Sweep0 – 20.6
Dip0 – 10.5
Projector height-0.55 – 0.5-0.15
Haze0 – 1.50.5
Haze bank0 – 21.5
Bank height-0.5 – 0.50.18

Haze ​

shapes & particles

Drifting stage haze, lit softly by the music. Put it on top of other layers.

ControlRangeDefault
Density0 – 20.8
Height-0.5 – 0.6-0.1
Thickness0.05 – 1.50.4
Drift0 – 20.6
Beat glow0 – 20.7

Laser Cone ​

full-screen

Looking down the barrel of a laser cone: radiating beams and a pulsing light sheet.

ControlRangeDefault
Beams6 – 4824
Rotation-2 – 20.4
Cone size0.1 – 0.60.32
Haze0 – 1.51
Twist-2 – 20.4

Edge Lasers ​

shapes & particles

Emitters around the screen edges fire crossing beams; each switches on with its band.

ControlRangeDefault
Per edge1 – 42
Sweep0 – 20.7
Beam width0.5 – 31
Haze0 – 1.50.9
Threshold0 – 0.80.2

Kaleido Bloom ​

full-screen

A kaleidoscopic flower of flowing noise that opens on the bass.

ControlRangeDefault
Petals3 – 168
Flow0 – 20.6
Zoom0.5 – 31.2

Spectrogram Waterfall ​

full-screen

The last second of the spectrum, scrolling like a studio analyser.

ControlRangeDefault
DirectionDownward · SidewaysDownward
Contrast0.5 – 31.4

Synth Terrain ​

full-screen

Retro grid landscape raised by the spectrum history, under a striped sun.

ControlRangeDefault
Height0 – 21
Speed0 – 31
Sun0 – 11

Metaballs ​

full-screen

Liquid blobs orbiting and merging; each is driven by a frequency band.

ControlRangeDefault
Size0.3 – 21
Speed0 – 20.6
Edge glow0 – 10.6

Voronoi Pulse ​

full-screen

Drifting cells; each lights up with its frequency band and the beat.

ControlRangeDefault
Cells3 – 208
Drift0 – 20.5
Borders0 – 10.6

Aurora ​

full-screen

Northern-lights curtains that brighten and ripple with the music.

ControlRangeDefault
Curtains1 – 53
Speed0 – 20.5
Height0.4 – 21

Liquid Chrome ​

full-screen

Slow, flowing liquid metal reflecting a studio sky in the palette’s colours. The song’s energy stirs it; the beat catches the highlights.

ControlRangeDefault
Warp0 – 20.9
Flow0 – 1.50.35
Scale0.5 – 31.2
Shine0 – 21
Palette tint0 – 10.35

Polar Bars ​

shapes & particles

Spectrum bars arranged around a circle, mirrored for symmetry.

ControlRangeDefault
Bars16 – 18096
Inner radius0.05 – 0.40.18
Length0.1 – 0.80.35

Particle Swarm ​

shapes & particles

Hundreds of glowing particles swirling around the centre; bass pushes them out.

ControlRangeDefault
Density4 – 2412
Spin-2 – 20.6
Size0.5 – 31

Hex Grid ​

full-screen

A honeycomb of tiles that ripple out from the centre on every beat.

ControlRangeDefault
Scale4 – 3012
Ripple0 – 21
Gap0 – 0.40.12

Julia Dive ​

full-screen

A Julia-set fractal whose shape morphs with the bass and mids.

ControlRangeDefault
Morph0 – 10.5
Detail quality32 – 16096
Zoom0.5 – 31.3

LED Equalizer ​

shapes & particles

Hardware-style segmented VU columns with peak-hold caps.

ControlRangeDefault
Columns8 – 4824
Segments8 – 4020
Colour modePalette by height · Palette by columnPalette by height

Bulb Board ​

full-screen

A Vegas sign board of round bulbs running chases, ripples and more on the beat.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainMarquee
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
Bulbs across8 – 4824

Marquee Frames ​

full-screen

Theatre-marquee frames of bulbs nested inside each other, chasing round the edges.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainMarquee
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
Frames1 – 85

Starburst Sign ​

full-screen

A casino starburst: rays of bulbs fanning out from the centre.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainChase
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
Rays8 – 4824

Hex Lights ​

full-screen

A honeycomb of lit panels, like a club wall, running the light patterns.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainRipple
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
Cells4 – 2410

LED Wall ​

full-screen

A dense wall of square LEDs, like a stadium screen, running the light patterns.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainSpectrum
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
LEDs across24 – 12864

Disco Floor ​

full-screen

A lit dance floor stretching away into the dark, running the light patterns.

ControlRangeDefault
PatternChase · Marquee · Ripple · Wave · Sparkle · Spectrum · Spiral · Checker flip · RainChecker flip
Speed0.25 – 41
ColourPalette across the panel · Warm white bulbs · Palette by patternPalette across the panel
Glow0 – 21
Tiles across4 – 168

Laser Show ​

full-screen

A rig of laser projectors along the stage, each throwing a dense fan of hair-thin beams through haze. The fans cross into a glowing lattice and move with the music.

ControlRangeDefault
Projectors1 – 75
Beams each4 – 3218
PatternFan sweep · Crossfire · Tunnel · Wave · Chase · ShutterCrossfire
Fan width0.2 – 2.51.3
Speed0 – 20.6
ColourOne colour · Colour per projector · Rainbow beamsOne colour
Haze0 – 1.50.7
Beam width0.5 – 31

Liquid Sky ​

full-screen

A laser sheet scanned flat across the room, seen from below: the haze turns it into a churning, glowing ceiling with bright edges. The bass stirs the smoke.

ControlRangeDefault
Sheet height0.3 – 21
Smoke flow0 – 20.6
Smoke detail0.3 – 21
Sheet width0.5 – 32.2
Wave0 – 10.3
ColourPalette · Classic cyan & greenPalette
Edge beams0 – 10.7

Crowd ​

shapes & particles

A crowd in silhouette along the bottom of the screen, heads bobbing and hands going up on the beat. Put it on top of lasers or anything else (it uses the Multiply blend).

ControlRangeDefault
Height0.1 – 0.50.22
People10 – 6032
Hands up0 – 10.35
Bounce0 – 21

Fractals and infinite zooms ​

Self-similar designs that dive forever.

Mandelbrot Dive ​

full-screen

A continuous journey through the Mandelbrot set: dive deep into a landmark, surface, glide to the next and dive again. The seed picks the route.

ControlRangeDefault
Journey speed0.1 – 31
Seed0 – 997
Depth3 – 98
Detail quality64 – 256128
Colour bands0.2 – 41.2
Spin-1 – 10.1

Kali Zoom ​

full-screen

An infinite zoom through a folding Kaliset fractal; the bass reshapes it.

ControlRangeDefault
Zoom speed0 – 31
Shape0.3 – 0.90.55
Glow0.2 – 21
Spin-1 – 10.2

Droste Spiral ​

full-screen

A picture-in-picture spiral that zooms forever; its arms are spectrum bars.

ControlRangeDefault
Zoom speed-2 – 20.6
Arms3 – 248
Twist-2 – 20.5

Droste Frames ​

full-screen

Picture frames inside picture frames, zooming forever, each turned a little. Every frame’s edges are cut into frequency segments.

ControlRangeDefault
Zoom speed-2 – 20.5
Segments per side2 – 166
Twist per frame-0.5 – 0.50.12
Frame width0.1 – 0.60.3

Spiral Arms ​

full-screen

Logarithmic spiral arms, like a galaxy, made of cells that each light with a frequency, flowing endlessly inward.

ControlRangeDefault
Arms2 – 125
Wind0.2 – 20.8
Flow-2 – 20.6
Cells per turn4 – 2412

Nested Polygons ​

shapes & particles

Endless polygons flying outward, twisting; each lights with its frequency band.

ControlRangeDefault
Speed-2 – 20.7
Sides3 – 84
Twist-1 – 10.25
Line width0.3 – 31

Beat Rings ​

shapes & particles

A ring is born on every beat and ripples outward; the bass thickens it.

ControlRangeDefault
Spacing0.05 – 0.40.16
Decay0.2 – 20.7
Width0.3 – 31

Waveform Ribbon ​

shapes & particles

Several glowing strands of the live waveform, braided across the screen.

ControlRangeDefault
Height0.1 – 1.50.7
Spread0 – 10.35
Strands1 – 64

Sparkles ​

shapes & particles

Twinkling star flares; each listens to its own frequency and flashes on hits.

ControlRangeDefault
Density8 – 6024
Amount0.1 – 10.5
Flare0 – 21

Space and clouds ​

Ray-traced and procedural space scenes, and cloud simulations.

Black Hole ​

full-screen

A black hole traced with the exact Schwarzschild light-bending equation: the far side of the disk arcs over the top and under the bottom, the shadow has its true size, and the disk shows Doppler beaming and gravitational redshift. The bass heats the disk.

ControlRangeDefault
Distance10 – 4020
Tilt0.02 – 0.80.12
Detail quality80 – 220170
Disk spin0 – 31
Doppler beaming0 – 10.8
Palette colour0 – 10.25
Camera orbit-1 – 10.15

Solar Eclipse ​

full-screen

Totality: the corona streams out around the moon, each angle following a frequency band. Beads of sunlight and the diamond ring flash on the big hits.

ControlRangeDefault
Moon size0.5 – 1.61
Corona reach0 – 21
Palette colour0 – 10.3
Diamond ring0 – 21

Saturn ​

full-screen

Saturn and its rings, lit by the Sun, with real shadows. Each ringlet is a frequency band, so the rings work as a spectrum analyser; spokes flicker on the beat.

ControlRangeDefault
Tilt0.05 – 0.90.3
Zoom0.6 – 21
Ring response0 – 21
Palette colour0 – 10.35
Camera orbit-1 – 10.2

Planetarium ​

full-screen

A little solar system: planets on Kepler orbits around a glowing star, each one swelling with its own frequency band. A gas giant has moons and bands.

ControlRangeDefault
Orbit speed0 – 31
Tilt0.15 – 10.45
Swell0 – 21
Orbit lines0 – 10.5

Nebula ​

full-screen

Flying through glowing interstellar gas lit by newborn stars; the gas thickens with the bass.

ControlRangeDefault
Speed0 – 31
Density0.2 – 21
Detail quality12 – 6428
Glow0.2 – 21

Cloud Sea ​

full-screen

Flying low over a sea of billowing clouds at sunset. The sun swells with the bass; the clouds heave with the song’s energy.

ControlRangeDefault
Speed0 – 31
Billow0.2 – 21
Detail quality24 – 9664
Sun height-0.05 – 0.40.08

Thunderhead ​

full-screen

Dark storm clouds churning overhead. Lightning flickers inside them on the hits, now and then with a bolt.

ControlRangeDefault
Churn0 – 20.7
Lightning0 – 21
Bolts0 – 10.5

Physics ​

Simulations and physical phenomena driven by the music.

Cymatics ​

full-screen

Sand on a vibrating plate settles on the nodal lines of the plate’s modes. Each frequency band drives one mode, so the pattern is shaped by the sound itself.

ControlRangeDefault
PlateSquare · RoundSquare
Sharpness4 – 4016
Complexity0.5 – 21
Palette colour0 – 10.5

Field Lines ​

shapes & particles

Magnetic field lines between drifting poles; each pole glows with its frequency band.

ControlRangeDefault
Lines4 – 4016
Pole pairs1 – 42
Drift0 – 21
Line width0.5 – 31.2

Gravity Orbits ​

shapes & particles

Bodies on Kepler orbits around an unseen mass, trailing light. They speed up at the close approach, just as real orbits do; each one shines with its band.

ControlRangeDefault
Bodies3 – 2414
Speed0 – 31
Trail length0.2 – 41.5
Eccentricity0 – 0.90.55

Plasma Ball ​

shapes & particles

A Tesla plasma globe: arcs crackle from the electrode to the glass, more of them as the music gets louder, flaring on every hit.

ControlRangeDefault
Size0.5 – 1.51
Arcs2 – 127
Crackle0 – 21
Glass0 – 10.5

Vegas lights ​

Light panels that all share the same beat-stepped lighting patterns.

Art-inspired ​

Escher-style tilings and storybook landscapes.

Circle Limit ​

full-screen

A hyperbolic tiling of the Poincaré disk, after Escher’s Circle Limit prints: endless tiles shrinking towards the rim, swimming through the disk. Each ring of tiles follows a frequency band.

ControlRangeDefault
Tile sides5 (pentagons) · 7 (heptagons) · 8 (octagons) · 6 (hexagons)7 (heptagons)
Swim0 – 10.5
Spin-1 – 10.15
Two-tone0 – 10.6

Tumbling Blocks ​

full-screen

The cube illusion: a floor of rhombi that reads as stacked cubes, then flips to read the other way on the beat.

ControlRangeDefault
Size3 – 208
Flip on beaton / offon
Drift0 – 10.3

Metamorphosis ​

full-screen

A two-tone tessellation whose tiles slowly transform across the screen (square, circle, diamond, star and back), each shape and its background swapping light and dark, after Escher’s Metamorphosis.

ControlRangeDefault
Tile size3 – 167
Flow0 – 20.5
Outline0 – 10.5
Beat breathe0 – 10.4

Truffula Grove ​

full-screen

Whimsical candy-striped trees with fluffy tufts, swaying over rolling hills; each tuft bounces with its own frequency.

ControlRangeDefault
Trees3 – 127
Sway0 – 21
Bounce0 – 21

Whimsy Towers ​

full-screen

Wobbly, striped storybook towers topped with curly spirals, bouncing and leaning with the beat.

ControlRangeDefault
Towers2 – 95
Wobble0 – 21
Bounce0 – 21

Icons and nostalgia ​

Screensaver classics and rave culture.

shapes & particles

The screensaver classic: a logo drifting corner to corner, changing colour every time it hits a wall. A corner hit sets off a celebration.

ControlRangeDefault
Speed0.1 – 20.6
Size0.5 – 2.51
Beat pulse0 – 10.3

Morphing Solid ​

shapes & particles

A chrome shape bouncing around the screen, melting from sphere to cube to torus to octahedron every bar, like the old 3D screensavers.

ControlRangeDefault
Bounce speed0 – 20.5
Bars per shape0.5 – 81
Size0.5 – 21
Chrome0 – 10.7

Trippy Maze ​

full-screen

Walking an endless maze, like the old 3D screensaver, but the walls breathe colour, ripple with the spectrum and the corridor wobbles on the beat.

ControlRangeDefault
Walk speed0 – 31
Trippiness0 – 10.6
Wall density0.2 – 0.90.6
Field of view0.5 – 1.61

Melting Smiley ​

shapes & particles

The acid-house smiley, melting and dripping over each phrase, wobbling on the bass, then pulling itself back together.

ControlRangeDefault
Melt0 – 1.50.8
Size0.5 – 21
Palette colour0 – 10
Trippy rings0 – 10

Mystify ​

shapes & particles

Two bouncing polygons trailing echoes of themselves, after the classic screensaver; they flare on the beat.

ControlRangeDefault
Speed0.1 – 31
Echoes1 – 106
Echo spacing0.02 – 0.30.1

Digital Rain ​

shapes & particles

Columns of glowing glyphs pouring down the screen; the heads flare with the bass and the glyphs flicker with the treble.

ControlRangeDefault
Columns20 – 12060
Speed0.2 – 31
Palette colour0 – 10
Trail length0.1 – 10.45

Concert lasers ​

Laser rigs, haze and a crowd to put in front.

Melody ​

Visualizations that follow the pitch of the tune.

Melody Ribbon ​

shapes & particles

The melody drawn as it happens: the last few seconds scroll past, higher notes higher, each note in its own colour. The line thickens when the pitch is clear.

ControlRangeDefault
ColoursRainbow by note · Palette by noteRainbow by note
Lowest note40 – 7252
Octaves shown1 – 53
Line width0.3 – 31
Note lines0 – 10.5

Note Rings ​

full-screen

Every note of the melody becomes a ring of its colour, rippling outward, so the screen fills with the colours of the tune.

ControlRangeDefault
ColoursRainbow by note · Palette by noteRainbow by note
Spread0.3 – 21
Glow0.2 – 21
Chord wash0 – 10.35

Chroma Wheel ​

shapes & particles

The 12 notes around a circle, each segment growing with how much of that note is sounding, with a needle on the melody note. Can be laid out as the circle of fifths.

ControlRangeDefault
ColoursRainbow by note · Palette by noteRainbow by note
OrderChromatic (C C♯ D …) · Circle of fifths (C G D …)Chromatic (C C♯ D …)
Size0.5 – 1.61
Spin-1 – 10

Chord Colours ​

full-screen

A drifting wash that takes on the colours of the notes being played: every chord has its own blend, and the melody note shines through.

ControlRangeDefault
ColoursRainbow by note · Palette by noteRainbow by note
Flow0 – 20.6
Melody glow0 – 21

Shader simulations (ISF) ​

Built-in shaders in the ISF format — several run real simulations that keep their state from frame to frame.

double-pendulum ​

shapes & particles ISF shader

A double pendulum, integrated in real time: chaotic, never repeating, drawing a glowing trail. The bass pumps energy in.

ControlRangeDefault
Speed0.2 – 21
Bass drive0 – 31
Trail length0.8 – 0.9950.97
Show armson / offon

fft-rings ​

shapes & particles ISF shader

Concentric rings whose radii follow the audio spectrum (ISF, audioFFT input).

ControlRangeDefault
Rings4 – 4818
Spin-2 – 20.3
Tint R0 – 11
Tint G0 – 10.85
Tint B0 – 10.6

fluid-smoke ​

full-screen ISF shader

Real fluid dynamics: jets driven by the bass swirl coloured smoke through an incompressible flow (advection plus a pressure solve). The smoke lingers for about a minute.

ControlRangeDefault
Jet force0 – 31
Jets1 · 2 · 3 · 43
Smoke fade0 – 10.15
Swirl0 – 21

ink-feedback ​

full-screen ISF shader

Swirling ink: brushes paint into a persistent feedback buffer that slowly swirls and fades. Each brush follows its own frequency band.

ControlRangeDefault
Decay0.8 – 0.9950.96
Swirl0 – 0.050.012
Brushes1 · 2 · 3 · 4 · 5 · 63
Brush shapeDot · Ring · Star · Streak · Splatter · SquareDot
Brush size0.2 – 31
Sharpness0 – 10.3
Centre x0 – 10.5
Centre y0 – 10.5

ripple-tank ​

full-screen ISF shader

A ripple tank: the wave equation on a grid. Choose a classic experiment: the double slit, coherent sources, a ring, a single source, or rain on the beat.

ControlRangeDefault
SetupDouble slit · Two sources · Ring of sources · Single source · RainDouble slit
Frequency0.5 – 62.5
Spacing0.05 – 0.60.18
Damping0 – 0.030.004
Beat drops0 – 20
Contrast0.3 – 31

starfield ​

shapes & particles ISF shader

Hyperspace starfield at a steady speed. Every star listens to its own frequency: it brightens and swells with that band.

ControlRangeDefault
Speed0 – 41
Density2 – 126
Frequency response0 – 31.5
Star size0.3 – 31
Streakson / offon

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